Welcome to my professional, educational, and personal portfolio.
My professional interests include disruptive innovation, virtual/augmented reality, design thinking, emotional intelligence, and community involvement.
I currently am a Junior IT Digital Marketing Digital Consultant Co-Op at Bayer, a healthcare and life sciences company, and am also a researcher at Rutgers Discovery Informatics Institute, where I am on a team researching cyberbullying in middle and high schools. I also am a teaching assistant at Rutgers University School of Communication and Information for a class titled Retrieving And Evaluating Electronic Information.
I am a Scarlet Ambassador for Rutgers University, and I strive to advance the mission of Rutgers University and act as a first impression for prospective students and parents through campus tours, recruitment programs, and interactions with visitors to the university.
Previously, I was an IT Technician at Rutgers University IT Services.
Below, you can view some of my work.
Climate Change: Awareness and Perception Around the World
This study attempts to examine the rate of awareness of climate change around the world, as well as discover the countries with the highest/lowest rates of:
- Perceived threat
- Belief that climate change is caused by human activity
I examined the following research question: what is the perception and awareness of climate change around the world?
Future of Robotics
Robotic technology has taken historic strides over the past few years. Look around you. How many robotic machines do you interact with daily? Probably many more than you think. Whether you welcome a robotic future or fear it, the paradigm shift is already under way.
Female underrepresentation in the STEM (science, technology, engineering and mathematics) field is a primary concern in the US, as women are highly underrepresented. Only 24% of workers in the STEM (science, technology, engineering and mathematics) field are female- and despite the fact that women receive over 50% of bachelor’s degrees, less than 20% of bachelor degrees earned by women are in a STEM field. One of the biggest reasons for this gender gap in STEM is the media’s portrayal of women in the fields. Oftentimes this representations causes females to not be able to picture themselves in a similar role, considering children and young adults spend on average, more than 490 minutes of their day consuming media.
This report examines how the media portrays females in STEM, as well as female objectification and empowerment in the media. It also examines media consumption in the US and the effect the media has on building and breaking stereotypes.
Current research shows that abstinence-only sexual health education is not effective at preventing/lowering the rate of adolescent pregnancies. This study examines the connection between comprehensive sexual health education in U.S. public schools and the teenage pregnancy rates by examining the following research question: Is school-based comprehensive sexual health education highly effective in reducing adolescent pregnancy rates? Therefore, this paper will study adolescent pregnancy rates for each of the 50 states, current sexual health education in each of the 50 states, and the median education level per state using descriptive statistics.
House of EdTech: How To Get More Women In S.T.E.M. – HoET074
The House of #EdTech podcast explores how technology is changing the way teachers teach and the impact that technology is having in education. The House of #EdTech podcast features Christopher J. Nesi, whom is certified in social studies (K-12) and supervision in the state of New Jersey and has inspired students and teachers at the middle, high school, and collegiate levels. Technology and its role in education are his professional passion.
“Angela Cleveland and Saqi Mehta, founders of ReigningIt are joined by my former Rutgers student Sierra Gratale for a round-table discussion about creating a #STEM dialogue inclusive of every woman.”
This SWOT Analysis addresses the video game console industry and the companies Sony Corporation and Nintendo Co. Ltd. This report contains sections consisting of a market overview, SWOT (Strengths [internal], Weaknesses [internal], Opportunities [external], Threats [external]) analysis for each company, listing of sites/sources for further information, and works cited.